Game Design - Combat and Game Mechanics: I specialize in designing balanced and engaging combat systems, and developing game mechanics that create interactive and exciting experiences. I focus on analyzing player behavior and designing difficulty curves that maintain challenge without causing frustration, while ensuring balance among characters, weapons, and special abilities.
Game Programming - Systems and Tools: I develop backend systems for games including simplified physics engines, resource management systems, and custom development tools that accelerate the production process. My experience includes programming custom level editors, dynamic loading systems, and performance solutions that ensure smooth gameplay.